Author:NIGH,ROBO
Currency Currency within the game M, R, S units divided. 100 S = 1 R / 100 R = 1M
Chat /n Target general chat switch /p Target chat party switch ! Shout , MP largest decrease of 5% /e Tade Chat , Available every 10 seconds /f Looking for a party , Available every 10 seconds / Invite Party invitation
Combo Skills combo come in blue, green, yellow, blue, red, white, black, orange, purple color, each combo(color) increase in the number of damage . When the same color skill are use the combo is suspended. In party the combo gauge are share
Combo damage add on top of each other with a base of 10% additional damage when timing is right (1.5 of a sec to 2.5 of a sec)
Example: Blue (500 damage) > Yellow (1000) > White ( 1200)
Start blue skill > wait 2sec start Yellow Skill (timing is right ) add 10% (100) to Yellow > wait 2sec start White Skill (timing is right ) add 10% (120) to White (test) seem like 2 sec was abit to fast to change skill and almost unnoticeable so i test each change of skill add 1 sec was alot better damage output .
Defect Strike > wait 2 sec >Wind Blade > wait 3 sec > Bleed >wait 4 sec > Faral Strike >Rapid Prick (since this is the only skill left to use with no waiting time coz of the charge up is a 5sec) this take about 95%-80 monster hp of a mob and the 2sec take about 40-50%hp
Using a weak skill and move up to a powerful skills for the most efficient
The order for a specific color, and stood in the order of 25% is only adding to the damage. Special Order: - red, orange, yellow - indigo, blue ,green - purple - red ,white ,black
Party
1 = 1x 2 = 1.6x 3 = 2x 4 = 2.4x 5 = 2.8x 6 = 3.2x 7 = 3.6x
Correction experience Gain -13 Lv 0% -12 Lv 10% -11 Lv 20% -10 Lv 30% -9 40% -8 50% -7 60% -6 80% -5 To +2 lv lv 100% Lv +3 80% Lv +4 70%
Strengthening The first stage is to strengthen the success rate is 100 percent, the second stage may fail and the loss of items that fail.
Stage Growth rate of damage
Stage 1 6.00% Stage 2 10.50% Stage 3 15.00% Stage 4 19.50% Stage 5 24.00% Stage 6 30.00% stage 7 37.50% stage 8 Stage 9 Stage 9
Lv +1 100% Lv +2 90% Lv +3 80% Lv +4 70% Lv +5 60% Lv +6 50% Lv +7 40% Lv +8 30% Lv +9 20% Lv +10 10%
Character Status
Str~ 3:5 phy attack Worrior-Every 3 str you get 5 physical attack. Rogue-Every 3 str you get 5 physical attack. Monk-Every 3 str you get 5 physical attack. Mage-why do you care? Priest-Again why do you care??
1 Vit~ Warrior gains 12 HP Monk gains 11 HP Thief gains 11 HP Mage gains 10 HP Priests gains 10 HP
1 Spirit~ Warrior gains 10 MP Monk gains 10 MP Thief gains 11 MP Mage gains 12 MP Priest gains 12 MP
Flex= Increases chance to get a miss when attacked by an enemy. (does NOT reduce physical damage on regular hits to self).
Physical Defence= 45~65:-1 Dmg. (im not sure exactly if this is the same for all classes,based on Worrior.)
Accuracy= increases change of not missing or having your attack evaded. 2.5X accuracy for Monster Level, for about 80/90% successful attacks. (some monsters have higher evade then this so be safe and get more)
Luck=extreme increase in hp and sp recovery and crit. -------------------- These have already been covered and have no real way of giving a Ratio.
Crit= increase chance of getting "CRITICAL" and does 200% dmg.
Fatal= increase chance of getting "HIT" and does 120% dmg.
Agi= increases chance to evade enemy attack & increase dmg(rogue).
Guild Mark As emblems of 16 x16 24-bit bitmap image available My DocumentsHolicUserData
Guild title.
Master 1 Post master, including the appointment of five, joined the exile, Guild Greetings from changes ,Guild Emblems change, Guild Changes introduced Adviser No limit Master, a non-executives appointed adviser to subscribe, Guild Greetings from changes Senior No limit General, Intermediate appointed to the position of the subscribers Intermediate No limit None General No limit None
Member Master's Lv Maximum number 20 41 40 51 60 61 100 81 At least 100 101
From official forum
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